Games for the after work-gamer
Since 2014, Alterego Games has been delivering experiences to the busy gamer that wants to wind down for the evening or weekend. We want to give players a digital alter ego, someone else to be. Alterego Games is an indie team that develops cinematic games perfect for losing yourself in. Our games focus on ambience, mystery and story. We are the creators of the thrilling Bloodstreet 13 and the mysterious Woven.
We have lots of stories to tell and are excited to be working on our latest title, the psychological horror adventure: Sanity of Morris.
A game about a young man in search of his father, trying to stay sane in face of all the odds.
The studio has developed and published for all major platforms, including Steam, Nintendo Switch, Playstation 4 and Xbox One!
Games for companies
The team brings the same enthusiasm when it comes to working with companies that wish for a custom-made game or digital experience.
We’ve done VR, AR, Sports, Simulation, Training, multiplayer-touchscreen games and are used to develop for all kinds of hardware, sometimes working as the extension of our clients own development team.
Creating vivid and engaging experiences for these companies provides us with the chance to combine their wishes and goals with our creativity and skillset, bringing 6 years of game development and design to the table.
Contact us to learn more about the games we could make for you.
discord.gg/FSxvQMh – come say hello on Discord!
Interested in joining the team? Check out our jobs and Internships page.
Co-Founder Alterego Games
Visual Game Designer
Matthijs is one of the founders of Alterego Games. With a passion for branching narratives in games, he emphasizes player choice in the games he designs. His expertise in the field of psychology enables him to conceptualize games to affect people on a personal level. As visual gamedesigner and project manager at Alterego Games, he creates user friendly user interfaces and shader based solutions to help the team out, always striving to make each individual project into a product that coherently fits together.
Dominic de Graaf
Co-Founder Alterego Games
As one of the founders of Alterego Games Dominic has taken the role of Lead Programmer and Game Designer. His background in User Experience Design allows him to develop products where the programming is completely invisible to the customer. Programming should never interfere with the overall experience. His love for creating worlds has made him an expert in simulation and world building systems. He focuses on the creative process of game development while keeping an eye out for optimization at all times.
Vincent da Silva
Co-founder Alterego Games
Vincent is one of the senior programmers at Alterego games. His experience as a freelancer turned him into the company’s code guru. His efficient approach to problem solving allows him to not only be flexible but also swift in his delivery. He also harbours a talent for 3D art. His broad interests in the field of game design allows him to pitch in to pretty much anything. Be it art, audio or programming.
Originally, Rob started as an intern at Alterego Games, joining the company after his graduation as a game developer in 2017. As a programmer Rob doesn’t shy away from diving headfirst into big projects or new technologies such as AR or VR. Mobile or pc, multi or single player, serious or entertainment game, Rob will happily code away. Whenever he can he’ll try to share the interesting programming techniques he picked up along the way.
Peter = Code & Coffee, with a passion for both. Tackling back-end hardware problems while jostling game design and front-end programming. He’s been making games since highschool and studied Creative Technology at the University of Twente. His lectures about game design and his gamejam experience have made him the teamplayer he is today.
After graduation HKU, Lennart started to combine his passion for Gamedev and Gamedesign into his position at Alterego Games where he’s currently mastering C#, wrestling Unity, and kicking general gamedev butts all around. He loves working with and in VR, and bring games to life.
Jos van Zoelen
Besides being technically brilliant, Jos is an amazing 3D designer as well, taking a narrative approach to prop-design that is unrivaled. Every piece of art to be placed in the game is a chance to tell a part of the story. At Alterego Games Jos has helped to set up the entire 3D workflow and has an important role in the 3D team, making sure everyone has a chance to benefit from his expansive know-how. A real team player.
Kim is a 2D artist. She started drawing and painting when she was young but as she got older she also discovered her interest in technology. She still prefers art over technology but she wanted to find a way to combine the two and that’s how she ended up doing game art. Currently she is mainly focused on creating User Interfaces for games while providing powerful concept art to the team.
Thom was fourteen when he first started experimenting with 3D environments in Unreal engine. Since then he has come a long way. With the environment, with his creations he wants to immerse the viewer in the environment with plausibility and visuals. His drive is the warm choco with cookies while blasting some rock music. Overall he’s a happy bean and always with a big smile. In future, he wants to make stunning environments with a team that is also passionate about 3D environments.
Erik Wiersma is a versatile technical oriented 3D artist currently studying at HKU Utrecht. Here at Alterego Games he makes lively worlds using his assets, visual effects and animations. Through rain, winds and the blazing sun he will gladly take his bike to work and make a nice cup of tea. His passion is creating a fully optimised scene and his 3D-printed Christmas tree ornaments.
Wouter Kamies currently studying Game Art on the HKU in Utrecht with the main focus on 3d Art he started 3d modeling on his 18th, nonetheless he grew fast to be a high-motivated 3D artist. He wants to be the very best like no one ever was. No task is too big or too small, characters, props, environments, materials, Rigging & Animations. Ready to explore every corner of the 3D game art universe.
Quincy is an enthusiastic artist with a passion for UI design. In his spare time he loves to play his favorite game GTA, which he also uses as inspiration for his art. He’s a friendly person who makes friends everywhere he comes, and he’s always in for a chat or to tell a funny story he experienced. He looks pretty badass, but also has a big heart for his two cats. His dream is to work at Rockstar Games, and his motivation to improve all kinds of art skills will definitely help him with that!
Marlies is a motivated 2D artist with multiple styles who is always in a good mood and loves to laugh, She loves her babies. And with babies we mean her great love for her cats, and her pepper plants, she loves what she does, she also likes story driven games or to watch horror movies, or play horror games with her friends online, she loves to create beautiful atmospheres with her art, she also likes the fall season as much as she likes being tucked in a warm blanket with hot choco while its raining or storming outside.
Since none of the team really understand the intricate ways of web design and HTML coding, we have Charlotte to save the day. Impressed by our great website? 99% of it is her doing.
Ziggy is the dependable music and media dude. In need of some bombastic orchestra? Done! How about some 80s synthwave, no problem. Maybe a cool trailer or video to hype up a new release? Sure thing! Making things that fit is what Ziggy feels is most important. Always thinking of how the end result will turn out, he likes to keep searching until he finds the perfect puzzle piece that fits.