Alterego Games is a game design studio, founded with one goal: to devote itself to the making of games that really get you. In our view, a good game is characterized by freedom of choice, while not lacking in direction. A good game has a strong ambiance but leaves room for your own creativity. The choice of the gamer must be made central and be able to influence the course of the game. We want to challenge gamers and amaze them with well thought-out games.
We bring the same enthusiasm when it comes to working with companies or others that wish for a custom-made game. These assignments provide wonderful challenges in which we have the chance to combine the wishes and goals of our clients with our creativity and abilities. Contact us to learn more about the games we could make for you.
Interested in joining the team? Check out our jobs and Internships page.
Co-Founder Alterego Games
Visual Game Designer
Matthijs is one of the founders of Alterego Games. With a passion for branching narratives in games, he emphasizes player choice in the games he designs. His expertise in the field of psychology enables him to conceptualize games to affect people on a personal level. As visual gamedesigner and project manager at Alterego Games, he creates user friendly user interfaces and shader based solutions to help the team out, always striving to make each individual project into a product that coherently fits together.
Dominic de Graaf
Co-Founder Alterego Games
As one of the founders of Alterego Games Dominic has taken the role of Lead Programmer and Game Designer. His background in User Experience Design allows him to develop products where the programming is completely invisible to the customer. Programming should never interfere with the overall experience. His love for creating worlds has made him an expert in simulation and world building systems. He focuses on the creative process of game development while keeping an eye out for optimization at all times.
Vincent da Silva
Co-founder Alterego games
Vincent is one of the senior programmers at Alterego games. His experience as a freelancer turned him into the company’s code guru. His efficient approach to problem solving allows him to not only be flexible but also swift in his delivery. He also harbours a talent for 3D art. His broad interests in the field of game design allows him to pitch in to pretty much anything. Be it art, audio or programming.
Originally, Rob started as an intern at Alterego Games, joining the company after his graduation as a game developer in 2017. As a programmer Rob doesn’t shy away from diving headfirst into big projects or new technologies such as AR or VR. Mobile or pc, multi or single player, serious or entertainment game, Rob will happily code away. Whenever he can he’ll try to share the interesting programming techniques he picked up along the way.
We are always looking for talented new developers! Are you a pro in C#, with backend affinity and looking for a job? check out the Jobs & Internships page here.
Xander started out using Maya en Photoshop to bring his models to live. Now he also uses sculpting programs and 3D texturing tools to create even more fancy environment props and characters. From sculpting to rigging and animation, Xander does it all.
All the while keeping diligently to the requested visual style. Xander gets his motivation from seeing his creations come alive and give shape to the beautiful game environments.
Marijke is an all-round 3D artist with a huge interest in Game Design. She started as a programmer years ago, but quickly learned she liked the visual side of making games more. Making 3D models from scratch or based on concept art, hard surface or soft surface, all is fine. And some might call her crazy, but she actually loves to weight paint! When someone is in technical need, she will gladly help out.
Lucilla Ouweneel Rozemeijer
Lucila is a 2D Artist who loves creating 2D props, backgrounds and User Interfaces for games. She is interested in the design aspect of games and creating new ideas. She spends most of her free time improving her 2D art skills in Photoshop and Illustrator, preferably creating the cutest things. Learning new things motivates her to work even harder.
Claudia is a game developer who keeps herself busy with programming as well as designing games. Ever since she was young she played video games which sparked her interest in the game industry. Now she knows she wants to make games for a living. Her curiosity and interest in creating specific things motivated her to branch out and improve her programming skills. She started in Java, she now works in C# and works on mastering the language.
Rilana knew early on she wanted to become a game artist. She has mostly worked on modelling characters for previous projects but is now excited to focus and learn more about creating environments. Not only is she interested in creating art, but she is also very interested in the technical aspect of it. From creating art and making shaders, to working on particles, she makes sure her arts come to life. Telling a story with vivid environments and lively characters is what motivates Rilana to improve her art skill and continue making games.
Mediadesigner & Composer
Ziggy is the dependable music and media dude. In need of some bombastic orchestra? Done! How about some 80s synthwave, no problem. Maybe a cool trailer or video to hype up a new release? Sure thing! Making things that fit is what Ziggy feels is most important. Always thinking of how the end result will turn out, he likes to keep searching until he finds the perfect puzzle piece that fits.
Since none of the team really understand the intricate ways of web design and HTML coding, we have Charlotte to save the day. Impressed by our great website? 99% of it is her doing.
Dan is our “go to guy” whenever we really are in trouble. His help comes from all over the world, seeing as Dan likes to travel. To give us his support he has even braved some of the most remote and obscure Wifi locations on our planet. Even so, his expertise in learning new languages makes him an obvious candidate for a broad spectrum of backend languages.