Games for the after work-gamer
Since 2014, Alterego Games has been delivering experiences to the busy gamer that wants to wind down for the evening or weekend. We give players a digital alter ego. Alterego Games is an indie team that develops adventure games perfect for losing yourself in. Our games focus on ambience, mystery and story. We are the creators of the thrilling Bloodstreet 13 the mysterious Woven and the psychological horror adventure: Sanity of Morris.
We have lots of stories to tell and are excited to be working on our latest title, City of Springs a steampunk adventure game where you fight a cruel system enforced by the Queens robots.
The studio has developed and published for all major platforms, including Steam, Nintendo Switch, Playstation 4, 5, Xbox One and Xbox X|S!
Games for companies
The team brings the same enthusiasm when it comes to working with companies that wish for a custom-made game or digital experience.
We’ve created VR, AR, Sports, Simulation, Training, multiplayer-touchscreen games and are used to developing for all kinds of hardware, sometimes working as the extension of our clients own development team.
Creating vivid and engaging experiences for these companies provides us with the chance to combine their wishes and goals with our creativity and skillset, bringing years of game development and design to the table.
Contact us to learn more about the experience we could create for you.
discord.gg/FSxvQMh – come say hello on Discord!
Interested in joining the team? Check out our jobs and Internships page.
Co-Founder Alterego Games
Visual Game Designer
Matthijs is one of the founders of Alterego Games. With a passion for branching narratives in games, he emphasizes player choice in the games he designs. His expertise in the field of psychology enables him to conceptualize games to affect people on a personal level. As visual gamedesigner and project manager at Alterego Games, he creates user friendly user interfaces and shader based solutions to help the team out, always striving to make each individual project into a product that coherently fits together.
Dominic de Graaf
Co-Founder Alterego Games
As one of the founders of Alterego Games Dominic has taken the role of Lead Programmer and Game Designer. His background in User Experience Design allows him to develop products where the programming is completely invisible to the customer. Programming should never interfere with the overall experience. His love for creating worlds has made him an expert in simulation and world building systems. He focuses on the creative process of game development while keeping an eye out for optimization at all times.
Vincent da Silva
Co-founder Alterego Games
Vincent is one of the senior programmers at Alterego games. His experience as a freelancer turned him into the company’s code guru. His efficient approach to problem solving allows him to not only be flexible but also swift in his delivery. He also harbours a talent for 3D art. His broad interests in the field of game design allows him to pitch in to pretty much anything. Be it art, audio or programming.
Mart van Saane
“If it has a graphical output, I can make it work.” Is Mart’s motto. If he’s not out winning trophies on his trial motorbike, he’s creating a hyper performative renderer or working his magic on backend systems. At Alterego Games, Mart is a meticulous team-oriented Game Developer who gives it his all to minmax every project he works on and hopes to one day invent something which will be taught at universities all over the world.
The happiest developer you’ll ever meet, Cedric moved to Utrecht from the furthest southern regions of the country to build games, play soccer and party hard. Hungry to learn new things and help out his colleagues, he’s adept at solving technical issues and quick to pitch in on design problems. Beloved by all, he’s working hard to broaden his horizons in both tech and design and wishes to build immersive and thrilling games that foster passionate communities.
No task too big, no challenge too daunting! Leander is a game developer that will not stop until he has solved the issue at hand, with his iron will and determination he get’s the job done. In his free time Leander takes on “scrubs” in Racing, Shooter and other competitive gaming genres. He strives to one day be part of a team creating the ultimate Sci-fi/Space MMO game, whether that be in Unity or Unreal remains to be seen.
Jos van Zoelen
Besides being technically brilliant, Jos is an amazing 3D designer as well, taking a narrative approach to prop-design that is unrivaled. Every piece of art to be placed in the game is a chance to tell a part of the story. At Alterego Games Jos has helped to set up the entire 3D workflow and has an important role in the 3D team, making sure everyone has a chance to benefit from his expansive know-how. A real team player.
Kim is a 2D artist. She started drawing and painting when she was young but as she got older she also discovered her interest in technology. She still prefers art over technology but she wanted to find a way to combine the two and that’s how she ended up doing game art. Currently she is mainly focused on creating User Interfaces for games while providing powerful concept art to the team.
Valentine van Steenbergen
Valentine is a calm and talented artist with a great eye for stylized work. Besides the fact that his work is full of passion, he also is a curious guy who likes to try out new things. Its funny how he first wanted to start at the art academy and now want to become a 2D/3D stylized game artist. It’s his goal to create stylized art with a great attention to detail and to get a cozy feeling while looking at his artworks. Besides his work, Valentine likes to skate and spend enough time with his lovely cat! A sweet and calm boy like Valentine has a lot of potential to grow with his work and most likely to inspire people with his amazing set of art skills!
As part of the team, Julian’s enthusiasm and passion is contagious when you’re working beside him. You’re never afraid to tap his shoulder for help. His work ranging from realistic to very stylized assets shows his versatility and capability to adapt and grow. His love for creating games was ignited by Zelda and this spark is still going and shining through his work. Atmosphere, accuracy and a bit of nerdiness in his work is a result of this spark. Once you get to see his Funkopop collection you’ll understand. He’s a team player and a fun person to be around.
Want to be a pro in C# or to be in 2D or 3D, and looking for an internship? Check out the Jobs & Internships page here.