Alterego Games is a game design studio, founded with one goal: to devote itself to the making of games that really get you. In our view, a good game is characterized by freedom of choice, while not lacking in direction. A good game has a strong ambiance but leaves room for your own creativity. The choice of the gamer must be made central and be able to influence the course of the game. We want to challenge gamers and amaze them with well thought-out games.
We bring the same enthusiasm when it comes to working with companies or others that wish for a custom-made game. These assignments provide wonderful challenges in which we have the chance to combine the wishes and goals of our clients with our creativity and abilities. Contact us to learn more about the games we could make for you.
Interested in joining the team? Check out our jobs and Internships page.
Co-Founder Alterego Games
Visual Game Designer
Matthijs is one of the founders of Alterego Games. With a passion for branching narratives in games, he emphasizes player choice in the games he designs. His expertise in the field of psychology enables him to conceptualize games to affect people on a personal level. As visual gamedesigner and project manager at Alterego Games, he creates user friendly user interfaces and shader based solutions to help the team out, always striving to make each individual project into a product that coherently fits together.
Dominic de Graaf
Co-Founder Alterego Games
As one of the founders of Alterego Games Dominic has taken the role of Lead Programmer and Game Designer. His background in User Experience Design allows him to develop products where the programming is completely invisible to the customer. Programming should never interfere with the overall experience. His love for creating worlds has made him an expert in simulation and world building systems. He focuses on the creative process of game development while keeping an eye out for optimization at all times.
Vincent da Silva
Co-founder Alterego games
Vincent is one of the senior programmers at Alterego games. His experience as a freelancer turned him into the company’s code guru. His efficient approach to problem solving allows him to not only be flexible but also swift in his delivery. He also harbours a talent for 3D art. His broad interests in the field of game design allows him to pitch in to pretty much anything. Be it art, audio or programming.
Originally, Rob started as an intern at Alterego Games, joining the company after his graduation as a game developer in 2017. As a programmer Rob doesn’t shy away from diving headfirst into big projects or new technologies such as AR or VR. Mobile or pc, multi or single player, serious or entertainment game, Rob will happily code away. Whenever he can he’ll try to share the interesting programming techniques he picked up along the way.
Peter = Code & Coffee, with a passion for both. Tackling back-end hardware problems while jostling game design and front-end programming. He’s been making games since highschool and studied Creative Technology at the University of Twente. His lectures about game design and his gamejam experience have made him the teamplayer he is today.
Joris van Huët
Chief Marketing Officer
Games play an integral role in this age, as have they played an important part in Joris’ personal life. His passion for – and first hand experience – as a gamer have led him straight into the immersive worlds developed by Alterego Games. Joris dedicates his grinded marketing and communication skills to boosting Alterego Games’ current commercial level to a new high-score.
Gaia de la Ruelle
‘Coffee and cigarettes’: that’s the mantra Gaia de la Ruelle lives by while working on that new awesome 3D character in ZBrush. Sculpting those little details and figuring out how to make the design work best as a whole is one of the most challenging and fun things she likes to do while working. When asked what she likes to do in her spare time, she jokes ‘what spare time?’ while taking another sip of coffee. Her inspiration are games such as Bloodborne and Dark Souls. If she could, she would talk about it for hours to whoever is there to listen.
Thom was fourteen when he first started experimenting with 3D environments in Unreal engine. Since then he has come a long way. With the environment, with his creations he wants to immerse the viewer in the environment with plausibility and visuals. His drive is the warm choco with cookies while blasting some rock music. Overall he’s a happy bean and always with a big smile. In future, he wants to make stunning environments with a team that is also passionate about 3D environments.
Sweet food and heavy metal music makes Jasmin a high-motivated 3D artist, banging his head for hours to get his ideas on his screen. He started drawing when he was just a small child and that has evolved into an upcoming artist in the Dutch Game Industry. The best thing about him, he’s always looking for new stuff to learn what makes him a powerful bean. Everyone – even a powerful bean – needs a powernap and that is his source of ‘unlimiteeed poweeeer’!
Luuk van Amstel
Communication and Mediadesigner
Luuk is a real teamplayer and (social) media designer with a bright eye for details and clear goals in mind. Designing campaigns, doing social work, creating cool graphics are all awesome opportunities to make the whole team shine as he picks the best pieces of artwork and designs the studio has to offer. That’s what keeps his motor running. When not browsing Instagram (on a purely professional level we assure you) you’ll find him on ski’s, chilling with friends or beating anyone thinking they can handle him at the ping pong table.
Jantiene van Drunick
2D artist & Narrative design
Jantiene first started experimenting with art when she was little, thanks to a creative family. Currently she is studying Game Art on the HKU in Utrecht. She is mainly focusing on 2D at the moment, but she also loves to get into 3D work, storytelling and illustrations! She is very passionate about art and strives to make her work tell a story just by you looking at it. She will make sure every little aspect fits into the bigger picture. Jantiene gets most of her inspiration from everyday life, especially people and nature. She’s got a really strong personality, unfortunately this won’t help her winning an arm wrestling contest!
Mediadesigner & Composer
Ziggy is the dependable music and media dude. In need of some bombastic orchestra? Done! How about some 80s synthwave, no problem. Maybe a cool trailer or video to hype up a new release? Sure thing! Making things that fit is what Ziggy feels is most important. Always thinking of how the end result will turn out, he likes to keep searching until he finds the perfect puzzle piece that fits.
Since none of the team really understand the intricate ways of web design and HTML coding, we have Charlotte to save the day. Impressed by our great website? 99% of it is her doing.
Dan is our “go to guy” whenever we really are in trouble. His help comes from all over the world, seeing as Dan likes to travel. To give us his support he has even braved some of the most remote and obscure Wifi locations on our planet. Even so, his expertise in learning new languages makes him an obvious candidate for a broad spectrum of backend languages.