Alterego Games is a game design studio, founded with one goal: to devote itself to the making of games that really get you. In our view, a good game is characterized by freedom of choice, while not lacking in direction. A good game has a strong ambiance but leaves room for your own creativity. The choice of the gamer must be made central and be able to influence the course of the game. We want to challenge gamers and amaze them with well thought-out games.
We bring the same enthusiasm when it comes to working with companies or others that wish for a custom-made game. These assignments provide wonderful challenges in which we have the chance to combine the wishes and goals of our clients with our creativity and abilities. Contact us to learn more about the games we could make for you.
Interested in joining the team? Check out our jobs and Internships page.
Co-Founder Alterego Games
Visual Game Designer
Matthijs is one of the founders of Alterego Games. With a passion for branching narratives in games, he emphasizes player choice in the games he designs. His expertise in the field of psychology enables him to conceptualize games to affect people on a personal level. As visual gamedesigner and project manager at Alterego Games, he creates user friendly user interfaces and shader based solutions to help the team out, always striving to make each individual project into a product that coherently fits together.
Dominic de Graaf
Co-Founder Alterego Games
As one of the founders of Alterego Games Dominic has taken the role of Lead Programmer and Game Designer. His background in User Experience Design allows him to develop products where the programming is completely invisible to the customer. Programming should never interfere with the overall experience. His love for creating worlds has made him an expert in simulation and world building systems. He focuses on the creative process of game development while keeping an eye out for optimization at all times.
Vincent da Silva
Co-founder Alterego games
Vincent is one of the senior programmers at Alterego games. His experience as a freelancer turned him into the company’s code guru. His efficient approach to problem solving allows him to not only be flexible but also swift in his delivery. He also harbours a talent for 3D art. His broad interests in the field of game design allows him to pitch in to pretty much anything. Be it art, audio or programming.
Originally, Rob started as an intern at Alterego Games, joining the company after his graduation as a game developer in 2017. As a programmer Rob doesn’t shy away from diving headfirst into big projects or new technologies such as AR or VR. Mobile or pc, multi or single player, serious or entertainment game, Rob will happily code away. Whenever he can he’ll try to share the interesting programming techniques he picked up along the way.
Peter = Code & Coffee, with a passion for both. Tackling back-end hardware problems while jostling game design and front-end programming. He’s been making games since highschool and studied Creative Technology at the University of Twente. His lectures about game design and his gamejam experience have made him the teamplayer he is today.
Jos van Zoelen
Jos was twelve when he first started experimenting with creating 3D art in Blender. Since then, he has come a long way. He is very excited about sculpting and animating characters. Animating is his true passion. It’s the thing he wants to do for the rest of his life. Nowadays he mainly works with Zbrush and Maya. His motivation comes from watching animated Disney movies.
Marijke is an all-round 3D artist with a huge interest in Game Design. She started as a programmer years ago, but quickly learned she liked the visual side of making games more. Making 3D models from scratch or based on concept art, hard surface or soft surface, all is fine. And some might call her crazy, but she actually loves to weight paint! When someone is in technical need, she will gladly help out.
Quoc spends his days programming and designing games. During the day you can find him looking intently at his code. A long time ago he started with Java but now he’s working in C#. At some point he started making small games. And he hasn’t stopped making games ever since. When he’s not working on one of his games he likes to play Mmorpg’s, platformers and mobile games.
Kim is a 2D artist. She started drawing and painting when she was young but as she got older she also discovered her interest in technology. She still prefers art over technology but she wanted to find a way to combine the two and that’s how she ended up doing game art. Currently she is mainly focussed on creating User Interfaces for games.
Ryan is an all-round artist who currently makes 3D art. He started drawing at a really young age and 2D art is still a really big passion of him. The thing Ryan likes the most about 3D is to see his 2D concepts in 3D. He likes to make art in a hand-painted, cartoony style. Nintendo games are a huge inspiration for his art. The fact that he can now work in the art industry, is a dream come true.
Mediadesigner & Composer
Ziggy is the dependable music and media dude. In need of some bombastic orchestra? Done! How about some 80s synthwave, no problem. Maybe a cool trailer or video to hype up a new release? Sure thing! Making things that fit is what Ziggy feels is most important. Always thinking of how the end result will turn out, he likes to keep searching until he finds the perfect puzzle piece that fits.
Since none of the team really understand the intricate ways of web design and HTML coding, we have Charlotte to save the day. Impressed by our great website? 99% of it is her doing.
Dan is our “go to guy” whenever we really are in trouble. His help comes from all over the world, seeing as Dan likes to travel. To give us his support he has even braved some of the most remote and obscure Wifi locations on our planet. Even so, his expertise in learning new languages makes him an obvious candidate for a broad spectrum of backend languages.